Meta-Funka Accessibility Hackathon 2022
Meta* (formerly known as Facebook) and Funka are once again co-organising a virtual Hackathon on accessibility and inclusion, celebrating the European Week of People with Disabilities. Students and recent university graduates from across Europe are invited to participate and pitch a product or idea that promotes digital accessibility and inclusion.
The first Meta – Funka Accessibility Hackathon was a great success, and we are happy to make it into a tradition.
- Submission deadline 30 October
- Live streamed final 30 November
Are you up for the challenge?
The aim of the Hackathon is to create innovative digital solutions for increased accessibility. The solutions could be for a programme, a full app, a tool, or any digital solution intended to promote equal access for persons with disabilities.
During the previous Hackathon, the innovative solutions included:
- a digital assistant app and device to help guide people with low vision or people with cognitive disabilities through a supermarket and find their items;
- an accessibility support ticket browser plug-in that makes it easy for users to report accessibility issues and for web developers to replicate and fix them;
- a chatbot which aims to combat social isolation through digital technology.
Who knows – maybe this year your will submit the winning entry?
Who can participate?
Any student or recent university graduate, as well as any group of maximum 3 students or graduates over the age of 18 and resident in Europe can take part in the event, free of charge.
The Participants are required to submit their solution/idea no later than October 30th, 2022. The application should describe the audience that the solution will support, the accessibility issue it will address, and the parameters of the solution.
After the submission deadline, Meta will select the three Finalists who will present their proposals to a panel of expert judges during the virtual event, open to the public and live streamed on November 30th, 2022.
Each member of the winning submission will receive a cash prize of $1000 in addition to a Meta Quest 2 VR headset.
Use the Hackathon Application below to submit your Entry.
The last year’s winner of the Hackathon was Natalie Wochner from Delft University of Technology in The Netherlands. Read more about Natalie’s submission and watch her presentation.