Award-winning project: digital payments learning platform

The platform contains a game where users with cognitive impairments or other target groups who don’t feel comfortable with digital payments can try out shopping online without risking anything. It is a secure learning environment where you can make mistakes, learn and try again.

It is used by various target audiences; by seniors training together, by daycare centers using the gamification to start off discussions and individuals from all ages and challenges.

The platform is currently only available in Swedish, but we hope to be able to scale it up to more regions.

Information video about Funkabutiken, opens in new window

Video from the Zero Project 2023 Award ceremony, opens in a new window

Digital payment services for everyone – information about the project


Susanna Laurin

Title: Chief Research and Innovation Officer (Susanna Laurin)

+46 8 555 770 61 (Susanna Laurin)